me and a friend are making a rts game and we are having problems implementing the multiplayer:
We want to listen and join via ip but as soon as we do that UE4 gives us the follwing error:
Failed to load package: /Game/Maps/UE_PIE_Map1
The listener uses “open Map1?listen” and the client uses “open 127.0.0.1” while the game is running. The map “Map1” exists on both sides. Both sides are instances of the same uproject.
One more thing I am curious is on which ip adress the listener is starting? Is it the ip of the first internet adapter? Can I change that ip? Is it a * wildcard and all ips would work?
I really hope you can help us since we are stuck at this for 2 weeks now.