Michal Berlinger, creator of Mimpi Dreams, outlined in this link a system for a combined perspective/orthographic approach to 2d games.
Does anyone have any tips for how one would go about implementing a similar system in UE4?
Michal Berlinger, creator of Mimpi Dreams, outlined in this link a system for a combined perspective/orthographic approach to 2d games.
Does anyone have any tips for how one would go about implementing a similar system in UE4?