As I do the archer videos I started a second project, the series of tutorial after the archer will follow through this game have a look if interested
forums.unrealengine.com/showthread.php?101214-Kukomi-s-Adventure-Developement
As I do the archer videos I started a second project, the series of tutorial after the archer will follow through this game have a look if interested
forums.unrealengine.com/showthread.php?101214-Kukomi-s-Adventure-Developement
Hello guys and thanks for this great tutorial series ^^
Im newbie in unreal engine and start with your series.
I have a question for camera lock on if you can answer im be a happy
Now camera lock on perfectly work if you challange with 1 enemy but if you see 2 or more enemy “Camera lock on” try lock to every enemy in area.How can i fix it ? I want only lock to 1 enemy
Already thanks for answers and sorry for bad english
Hi ,
Regarding your NPC 4/4 videos. I’ve heavily built and updated on your system and it’s great, brilliant resource I can’t thank you enough.
However I do have a query that I almost find game breaking. Either the ‘Player Distance’ function or ‘Move To AI’ nodes / functions have issues. Based on the time you set the function or the delay straight after the AI move too the characters movement jerks almost uncontrollably at lower values. Other than adjusting this are you aware if this is a bug on a newer engine version or anything? The logic is brilliant but an issue like this means I don’t feel too inclined to push further currently.
Looking forward to your response,
[=;334124]
05. Melee Combat (part3)
Overview: This video covers the first half of the actual combat system. I perform fixes and add extra things like camera shakes and pushing the player as the attacks are played. Be sure to download the files from the video description.
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Ok guys, I figured out why my character keeps drawing his sword after the combat animation. In a recent update the developers set the state machine to reset after an animation montage is played.
Am working on 4.14.3 if you guys know the solution let me know
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Ok guys, I figured out why my character keeps drawing his sword after the combat animation. In a recent update the developers set the state machine to reset after an animation montage is played.
Am working on 4.14.3 if you guys know the solution let me know
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I uploaded a fix to this a while back