UE4 Combat Arena Blueprint Tutorials

Finally after finishing the mage tutorials and testing some things out I have a few questions.

  1. When the player chooses the map the boss gets initialized when the player overlaps a triggerbox. My problem is that when the player dies or wants to retry the boss is still initialized and automatically chases the player, but I want the player to overlap the triggerbox again before the boss gets initialized again. I’m having trouble getting this done correctly. I think it is because of the DoOnce. Either the boss is initialized once and chases directly after retry or he doesn’t chase at all after retry. I hope you can help me solve this problem.

  2. Regarding the melee flinch tutorials. Everything works fine when the player faces the boss. The player gets damaged and gets pushed back a bit. But when the player is standing backwards to the boss and he flinches the player gets pushed in the wrong direction. I made a little video to show the issue.

https://.com/watch?v=xQRBO_7dedQ

Do you know a method to calculate the correct direction in which the player gets pushed back?

  1. It’s a minor issue, but I would like to know how to solve this. When the warrior is dodging in greatsword mode or when he dodges in sword&shield mode the initial dodging direction without pushing any button for direction is backwards, but when he is in blocking mode the initial dodging direction is to the right. I think you mentioned it in your video, but I’m not certain, because I cannot find the video anymore.