Finally after finishing the mage tutorials and testing some things out I have a few questions.
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When the player chooses the map the boss gets initialized when the player overlaps a triggerbox. My problem is that when the player dies or wants to retry the boss is still initialized and automatically chases the player, but I want the player to overlap the triggerbox again before the boss gets initialized again. I’m having trouble getting this done correctly. I think it is because of the DoOnce. Either the boss is initialized once and chases directly after retry or he doesn’t chase at all after retry. I hope you can help me solve this problem.
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Regarding the melee flinch tutorials. Everything works fine when the player faces the boss. The player gets damaged and gets pushed back a bit. But when the player is standing backwards to the boss and he flinches the player gets pushed in the wrong direction. I made a little video to show the issue.
https://.com/watch?v=xQRBO_7dedQ
Do you know a method to calculate the correct direction in which the player gets pushed back?
- It’s a minor issue, but I would like to know how to solve this. When the warrior is dodging in greatsword mode or when he dodges in sword&shield mode the initial dodging direction without pushing any button for direction is backwards, but when he is in blocking mode the initial dodging direction is to the right. I think you mentioned it in your video, but I’m not certain, because I cannot find the video anymore.