UE4: Color Corection Volume - Mask a grade for your scene using a basic mesh shape

Maybe an obvious one to a lot of people. but i thought i would share none the less.

I was always struggling to work out how to grade within a shaped region, it turns out a blueprint was made for it already.

Nice work, Oscar! I’m sure there are plenty of people that would appreciate this! And not a bad refresher either! :smiley: