UE4 - Collision Mesh pulling my character


I have a situation like this:

Moveable object which location is set every frame, It is a rectangle with block all collision and ‘Can Character step on’ checkbox set to false. My character have a standard capsule component.

When object collide with my character, character changes its location. He is pushed away. Thats ok.

First problem: After collision, character looks like he is above ground few centimeters.

Second problem. After collision and changing MESH movement to opposed direction, it pulls character with itself. It looks like character is attached to character.

Any suggestion what to do with this sutuation?