UE4 Clothing ignores physics asset collisions

When i try to make cloth simulation for my character’s cloth, i meet the problem with physics asset. I tried all the settings, all the shapes, all the methods from internet, it just won’t work.

Cloth just ignores any collision i make! What can cause this kind of problem and how to fix it?

What i needed to do, is make my meter units in blender 0.01 and scale my model 100 times. Basically my model were too small for solver and it was the problem.

(Sigh) Back to Blender then.

I tried the same thing, but it still doesn’t work for me. I scaled my character up and applied the transformations. But it STILL DOESN’T COLLIDE with the collision capsules.