Hi,
I have a cloak on my character which should behave like a real cloak. I watched some guides to cloth simulation and did everything they did, and it works only to 50%. It simulates cloth, but doesnt collide with shapes I created in Physics Asset (using tapered shapes (only for clothing)).
Here I am in PA simulating with an animation, you can see that these shapes are clipping through the cloak:
And here is in game behaviour:
Why is it not working and what could be the problem? How do I fix it?
Depends on engine version.
UE4/5 without Chaos - never works with external collisions. Only internal PHAT.
UE4/5 With Chaos - May work with both.
Make sure you have the Phat asset assigned to the cloth.
There’s a hard limit to how many collisions affect cloth. And realistically, if on PhysX you should download and build the ApexTools from scratch.
https://gameworksdocs.nvidia.com/APEX/1.4/docs/APEX_Clothing/ClothingTool.html
Unfortunatly I dont understand what I should do with the information you provided me with.
I have Physics Asset assigned to the cloth:
I made shapes in this Physics Asset:
Cloth gives 0 collides about these shapes. Cloth does not collide at all.
This is what every guider on YT did and it works in his project, but not in mine.
Why?
I use UE4-26. Maybe I have something disabled?