Im have rigged a character to the ue4 armature and imported in 4.26 to play the mannequin animations on the character, but its being weird and animations are playing in the same exact weird way and i cant seem to make it change behaviour.
Here is one version i imported in this rigged pose:
and here is another version with another pose just to test any difference:
and even though these skeletal meshes have different leg armature default poses, the animations are playing the exact same way with the legs way too close together like this
Whatever i change in blender, applying pose, visual geometry and new automatic weights etc, the imported skeletal mesh has a different pose but the animation always looks exactly the same, what am I missing?