UE4 C++ - Raycasting error, Too many arguments in function call

I’m trying to perform a raycast via Visual Studio C++ but I get an error: "Too Many arguments in functionn call. I don’t know how to fix this, please help. My code is in the image below.

Click on output instead of errors in visual studio to get more information on your error.
It could be that you simply need to include “drawdebughelpers.h”