I am having an issue where I have an actor rotate base on delta time from tick. I notice that tick doesn’t increase, it stays at a certain point and my actor will not rotate correctly. My actor seems to be sticking at 90 degrees rotation, can someone explain to me why C++ deltatime is not advancing?
Thanks for cleaning up my code! but unfortunately It is still stopping 1/4 of the way there. Rotates 90 degress and stays there. Maybe there is a better way of rotating the actor without my way?
That is fine. I do have a backup of how to do some rotation, but I was really pushing forward with manual rotation. the other way I had in mind is using a timeline and return a float off of that.