Is there any way to force UE4 to compile for x86? I know Epic has said UE4 will support Android on x86, but I don’t see any way to do it in 4.3.1.
Thanks!
Edit: Also I’d love to hear how Tappy Chicken got running on the ARM translator. It runs fine on my RAZR i via Intel’s ARM translator. When I build it myself, it fails on my RAZR i - despite my build of Tappy running fine on other ARM devices. Going to give 4.4 Preview a test later today, will report back if that improves things…