Hi, i added a post process component to a Blueprint, but now i discovered that it causes an intense shine on flat surfices, they become ultra bright as i get close, and they lose it after i get too far from that mesh, no idea how to fix this brightness… please help.
A combination of various factors cause that.
Auto exposure, lowpoly surface, low roughness, high metallic values on material, camera angle relative to directional light angle, etc.