I am making an inventory system for my game and, using blueprint, created an object for it. It stores all data related to inventory.
It works well when I am running in standalone or listener server, the InventoryObject does not seem to be replicating.
Here is the blueprint:
The UpdateInventoryClient Event runs on the client, and when so the input inventory is null. If I change it to run on server, then this client code would not respond.
Does UE4 not support replication of objects? Or am I just doing it wrong?