Thanks,
Also, if you are using 4.26.0, in Xcode project search paths for headers are missing.
You can change XcodeProject.cs file. Find lines with this code
foreach (string SearchPath in IntelliSenseIncludeSearchPaths)
{
string Path = SearchPath.Contains(" ") ? "\\\"" + SearchPath + "\\\"" : SearchPath;
Content.Append(" \"" + Path + "\"," + ProjectFileGenerator.NewLine);
}
and replace with
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/Engine\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Engine/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Engine/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/Core\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/TraceLog/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Core/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/TraceLog\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/CoreUObject\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/CoreUObject/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/NetCore\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Net\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Net/Core/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Net/Core/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/ApplicationCore\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/ApplicationCore/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/RHI\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/RHI/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/Json\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Json/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/SlateCore\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/SlateCore/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/InputCore\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/InputCore/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/InputCore/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/Slate\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Slate/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/ImageWrapper\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/ImageWrapper/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/Messaging\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Messaging/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/MessagingCommon\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/MessagingCommon/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/RenderCore\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/RenderCore/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/AnalyticsET\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Analytics\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Analytics/AnalyticsET/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/Analytics\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Analytics/Analytics/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/Sockets\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Sockets/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/NetCommon\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Net/Common/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/AssetRegistry\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/AssetRegistry/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/EngineMessages\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/EngineMessages/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/EngineSettings\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/EngineSettings/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/EngineSettings/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/SynthBenchmark\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/SynthBenchmark/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/Renderer\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Renderer/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/GameplayTags\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/GameplayTags/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/GameplayTags/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/PacketHandler\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/PacketHandlers\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/PacketHandlers/PacketHandler/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/PacketHandlers/PacketHandler/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/PacketHandlers/ReliabilityHandlerComponent\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/PacketHandlers/ReliabilityHandlerComponent/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/AudioPlatformConfiguration\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/AudioPlatformConfiguration/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/MeshDescription\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/MeshDescription/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/StaticMeshDescription\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/StaticMeshDescription/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/PakFile\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/PakFile/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/RSA\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/RSA/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/NetworkReplayStreaming\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/NetworkReplayStreaming\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/PhysicsCore\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/PhysicsCore/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/DeveloperSettings\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/DeveloperSettings/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/Chaos\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Experimental\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Experimental/Chaos/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/ChaosCore\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Experimental/ChaosCore/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/ThirdParty/Intel\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/Voronoi\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Experimental/Voronoi/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/ThirdParty\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/SignalProcessing\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/SignalProcessing/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/AudioExtensions\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/AudioExtensions/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/AudioMixerCore\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/AudioMixerCore/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/PropertyAccess\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/PropertyAccess/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/UnrealEd\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Programs/UnrealLightmass/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/Android/AndroidDeviceDetection/Public/Interfaces\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/UnrealEd/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/UnrealEd/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/DirectoryWatcher\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/DirectoryWatcher/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/Documentation\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/Documentation/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/Projects\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Projects/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/SandboxFile\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/SandboxFile/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/EditorStyle\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/EditorStyle/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/SourceControl\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/SourceControl/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/UnrealEdMessages\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/UnrealEdMessages/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/UnrealEdMessages/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/GameplayDebugger\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/GameplayDebugger/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/BlueprintGraph\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/BlueprintGraph/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/BlueprintGraph/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/EditorSubsystem\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/EditorSubsystem/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/HTTP\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Online\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Online/HTTP/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/UnrealAudio\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/UnrealAudio/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/FunctionalTesting\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/FunctionalTesting/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/FunctionalTesting/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/AutomationController\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/AutomationController/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/Localization\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/Localization/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/AudioEditor\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/AudioEditor/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/AudioEditor/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/AudioMixer\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/AudioMixer/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/AudioMixer/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/TargetPlatform\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/TargetPlatform/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/LevelEditor\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/LevelEditor/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/Settings\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/Settings/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/IntroTutorials\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/IntroTutorials/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/HeadMountedDisplay\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/HeadMountedDisplay/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/VREditor\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/VREditor\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/VREditor/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/CommonMenuExtensions\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/CommonMenuExtensions/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/Landscape\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Landscape/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Landscape/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/PropertyEditor\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/PropertyEditor/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/ActorPickerMode\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/ActorPickerMode/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/SceneDepthPickerMode\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/SceneDepthPickerMode/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/DetailCustomizations\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/DetailCustomizations/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/ClassViewer\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/ClassViewer/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/GraphEditor\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/GraphEditor/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/StructViewer\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/StructViewer/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/ContentBrowser\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/ContentBrowser/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/ContentBrowserData\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/ContentBrowserData/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/CollectionManager\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/CollectionManager/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/NetworkFileSystem\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/NetworkFileSystem/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/UMG\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/UMG/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/MovieScene\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/MovieScene/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/TimeManagement\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/TimeManagement/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/MovieSceneTracks\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/MovieSceneTracks/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/AnimationCore\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/AnimationCore/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/PropertyPath\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/PropertyPath/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/NavigationSystem\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/NavigationSystem/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/MeshBuilder\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/MeshBuilder/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/MaterialShaderQualitySettings\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/MaterialShaderQualitySettings/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/InteractiveToolsFramework\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/ToolMenusEditor\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/ToolMenusEditor/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/ToolMenus\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/ToolMenus/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/AssetTagsEditor\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/AssetTagsEditor/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/AddContentDialog\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/AddContentDialog/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/MeshUtilities\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/ThirdParty/Intel/Embree/Embree2140/MacOSX/include\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/MeshUtilities/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/MeshMergeUtilities\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/MeshMergeUtilities/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/HierarchicalLODUtilities\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/HierarchicalLODUtilities/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/MeshReductionInterface\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/MeshReductionInterface/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/AssetTools\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Developer/AssetTools/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Development/KismetCompiler\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/KismetCompiler/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/GameplayTasks\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/GameplayTasks/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/GameplayTasks/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/AIModule\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/AIModule/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Runtime/AIModule/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/Kismet\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/Kismet/Classes\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Source/Editor/Kismet/Public\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"/Users/Shared/Epic/UE_4.26/Engine/Intermediate/Build/Mac/UE4Editor/Inc/ClothingSystemRuntimeInterface\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"../../Source/**\"," + ProjectFileGenerator.NewLine);
Content.Append(" \"../Build/Mac/UE4Editor/Inc/" + TargetName + "\"," + ProjectFileGenerator.NewLine);
You probably need to fix install directory path (/Users/Shared/Epic/UE_4.26). This way I hardcoded all search paths. What I noticed is that UE editor generates also some paths that are not exist, at least on my machine :). Maybe if I try to build engine from source.
And for 4.26.0 you need to fix permissions first
- cd /Users/Shared/UnrealEngine/UE_4.26
- sudo chown -R
whoami
Engine
- chmod -R u+rw Engine