tried that - didnt help.
so i changed “your” layerblendweight nodes with layerblend nodes but it didnt help as well.
layer 0 is painting in black while
layer 1 is painting the asphalt like it should be (+the smooth transition to layer0)
deleting layer 1 and directly painting layer 0 works but is not what i want.
tho how should i define layer weightings?
just repeating what i try to do:
- i got a satellite picture of an afghan city which i want to use as layout draft.
- painting over it streets and environmental information/coloring
- at the end i want the foto just to blend over the other textures SLIGHTLY to have color-variance
but this needs to be done after i painted over it for the map-layout.
/edit: on this point cryengine is definitely more intuitive