UE4 - Beginner Questions - landscape/layer/materials

tried that - didnt help.

so i changed “your” layerblendweight nodes with layerblend nodes but it didnt help as well.

layer 0 is painting in black while
layer 1 is painting the asphalt like it should be (+the smooth transition to layer0)

deleting layer 1 and directly painting layer 0 works but is not what i want.
tho how should i define layer weightings?

just repeating what i try to do:

  • i got a satellite picture of an afghan city which i want to use as layout draft.
  • painting over it streets and environmental information/coloring
  • at the end i want the foto just to blend over the other textures SLIGHTLY to have color-variance
    but this needs to be done after i painted over it for the map-layout.

/edit: on this point cryengine is definitely more intuitive