hi, my name is Staazvaind and i am totally new to UE.
i am recently moving my project from cryengine to unreal engine and i got some questions
with which i got stuck in fighters tutorial video and/or reading in the forums.
i assigned a basetexture to the terrain to help me layout my map.
now i would like to paint over it with full oppacity.
later in the process i may want to take some of the colorinformation of the terraintexture
to blend-in into my used terrain materials but that is something to just have in mind and
screenshot at the end of the post.
do i understand it right, that i have to create new layers for painting in the “create new landscape tab” ?
as to be seen in the screenshot i used only one landscapecoord-node but in many screenshots i ve seen
there has most of the times been used one per texture. is there a reason or can i leave it this way as
i want the textures to have the same scaling ?
in order to paint the asphalt on its own layer i added a layerweight. so far correct, or?
but in the layers tab it hasnt been automatically created. so do i have to create a asphalt1 layer
manually and will the asphalt1 material be assigned to it ?
cheers and thx for your time.