Hi, I have a human realistic character with 70,000 polys, plus cloth is almost 90,000, plus hair no idea… I thought this was too much but i tested Paragon characters… and some have the same amount of polys, Wrait is 67,000 polys.
Since in my character, cloth areas hide some bodyparts, chest, legs, etc… and for those areas i will also apply transparent materials, is it that my 90,000 polys is now only a 35,000 for unreal? even without cloth, ¿Does hiding body parts and making them transparent, reduces Unreal computing or FPS impact? or is still going to be impacted by animation?.. i won´t remove body parts, just hide them with invisible materials to change cloth styles in-game.
LOL i know a new system is coming for UE5, to allow hudge meshes… but that wont work for rigged meshes do, just static.