Steam is not an Indie enemy… LOL, they keep in constant communication with you, and give you a lot of help in the process of uploading, selling, marketing, and they have a lot of documantation, they are open to talk about piracy and give you good advice, AND… they do promote your “indie” games… so even if you don’t have a marketing budget they do help, at least “in my experience” and they also treat you really well, very nice experience; I have never waited more than 10 hours for a technical reply from them… but as you know, ultimately they care about sales, and if you release a trashy, boring, unfinished game, it is going to end up at the bottom of the other trash games and there is nothing you could do about it, and maybe them accepting so many Indie games, cause this not true idea that your Indie game sinks in their site, because they hate you LOL… but If you don’t have a good game, marketing budget, and not any antipiracy… of course it might, why buying it If I can also find it on +200 piracy sites per free.
“in my experience” not everybody is so aware about how strong piracy is and why their games have weird sale patterns.
Piracy is a hudge problem for PC games, an easy problem to fix, if developers like us, instead of fighting about nonsense, work toguether to find smart solutions; and If you still don’t belive me, belive them: History of Call of Duty (2003 - 2019) - YouTube
But I can tell you this, piracy for PC games again… “in my experience” is overwhelming, massive and “ultra” fast… not any million dollar marketing budget is going to be as effective, as long as piracy is, as easy as it is now; or do you really belive a game like “Call of Dutty” a massive AAA tittle, has such low marketing budgets or skill, that even they had issues with piracy, never being able to match PC sales with other platforms (as you watched on the video I shared) and this is not a “hated” indie game, but I can’t say enough about this, I haven’t being discriminated at all, totally the opposite and very friendly.
Free games is not a solution, there is plenty of free games on Steam, nothing new… and people engage less to them in the long run, because people feel less commited to a free game than a $16.99 game, unless… your free game is really excepcional or you do have a hudge marketing budget, but also microtransactions can lead to scams… so, it is not free to other maybe more complex issues, not a solution.
Youtubers still have an impact, but they can esily charge between 10K to 50K, even up to 100K if they are at the top, and they are not as strong as 10 years ago, that’s why every day less and less studios are paying them, wich is why more and more youtubers are shifting to talkshow videos, about their life experiences taking the buss, or laughing about other videos, than playing LOL… It is true, and some developer that I have read, have even experienced the worst escenarios, people buying less, or not being able to compensate the high rate of a youtuber with sales, not sure why, don’t ask me, that’s what they say, not my experience, I still don’t know Piewhatever…
Constantly updating your game, does work, not a solution, piracy sites also upload updates, not all of them but they do. I guess they do it if your game is popular on their sites, once I promoted a new updated, and just minutes to 1 hour after, it was already on piracy sites and I have seen this behavior before with AAA titles, and you decide to make this amazing campaign, discounts, big promo and people get your promo and this leads them to search your game on a piracy site first, no antipiracy and you game is available in 500 sites… LOL.
Something not told before, but your game could easily be hacked wrong, causing weird bugs, like gamemodes not working, weapons not triggering, low FPS, or bugs that are not in the real game, and many youtubers use this scamy versions for their 1 time gameplays (even popular youtubers), wich can also cause people to think the real game is filled with bugs, while those are never there or where fixed 20 versions ago… and it does have a bad impact on your games image.
So, please help and share ideas, BP pics, anything you think that might help against piracy; because people using other engines belive that implementing anti piracy strategies, improves sales 20% to 30%.