I’m creating this new thread to accomplish three things
Share what I’ve learned about Animation Retargeting with different skeletons
Create a space so others can share their insights and tips and ask questions about the whole process
Show animation retargeting between different skeletons in action via videos! Others are invited to share their successful retargeting videos as well!
**Wiki** I've created a wiki with my Animation Retargeting tips here! https://wiki.unrealengine.com/Animation_Retargeting_Tips_For_You#Epic_Tutorial
For those of you knew to the UE4 Animation Retargeting system, by Lina Halper, it is an awesome new system that allows us to match custom custom character skeletons to the Epic Skeleton without having to alter the original asset’s rig or animations.
This allows you to post marketplace offerings that do not use the Epic skeleton directly, but instead you supply the Ue4 Rig Asset that you create and test to ensure that people who buy the skeletal mesh can retarget any of their animations to your custom skeletal mesh.
This ensures that the UE4 Marketplace is able to offer as many custom high quality skeletal meshes and animations as artists want to create or have already created!
I personally petitioned to Epic that the Animation Retargeting system be created so that artists did not have to re-rig and recreate all their animations in order to offer their skeletal meshes on the UE4 Marketplace.
I am very happy to now show a video of this system fully working, it’s a major victory for Epic and the UE4 Marketplace!
**Success Video** Here is a video of a custom skeletal mesh using animations from the Movement Animset Pro Marketplace offering, which uses the Epic Skeleton! The skeletal mesh is from www.3dfoin.com ! I've been working with Lina on getting the Animation Retargeting system fully production-level ready, and this video is my demonstration that it is! This video uses 4.5.1 which includes a very important fix for the UE4 Animation Retargeting system. Enjoy the Video! **As of 4.5.1 we can truly keep our custom skeletal mesh original rigs and animations and just use the UE4 Rig Asset, while still enabling everyone to use Animations that conform to the Epic Skeleton!** https://youtube.com/watch?v=lm5zHENlJFU