Could you please help check whether it is related to the memory access boundary? The error is like this log:
Line 88351: 01-03 11:45:03.481 0 0 E kgsl-3d0: [000000400212B000 - 000000400212C000] (pid = 2000) (any(0)) ——》 000000400212B000 - 000000400212BFFFF, The size of this memory size is 000000400212BFFFF - 000000400212B000 + 0x1 = 0x1000
Line 88352: 01-03 11:45:03.481 0 0 E kgsl-3d0: ← fault @ 400212C000 ——》The abnormal memory is 0x400212C000, which is exactly the boundary of memory size, so whether ue4 have the boundary problem of accessing memory.