Hello everyone I have an Android game made on UE4 27.2. I decided to expand my Pak BlackList file, which removes unnecessary engine content. Now when I start my game, the following message appears. However, after clicking on the OK button, the game works without problems and it has no errors. I have already found out that these materials that are specified in the error are specified in the class constructor of the engine. After searching a bit for a solution, I found the bDontLoadBlueprintOutsideEditor=false parameter for the DefaultEditor.ini file, which should forcibly ignore these problems (if I understood correctly). However, this parameter did not help me and the error still appears at startup. Does anyone know how to fix this problem?