UE4 and wwise attenuation problem


I have the sounds from the ak event i create in blueprints but attenuation seems not working, sound level never decrease when my character go away from the emmiter. I thought 1st that was because i didn’t set a listener but the occlusion is working properly. I’m struggling on this, any help is welcome.


This sounds like a spatialization issue in wwise. Is everything looking correct on that side?

Thanks you Obsidiaguy, actually the problem was coming from our wwise integration into our custom UE4 build, it was causing many troubles. We decide to go back to a standard 4.21 build and everything work as intendend.