Hello. I’m using svn with unreal and there’re some questions:
- There’re tons of files changes even if I just open editor. Should I commit them? If yes can it be a merge problem because of another team members have this changes on their own?
- If I’m changing a blueprint, and my teammate changing it too and it seems that there’s no any conflicts on check in from editor. If I’ll update with tortoise svn in windows I have warnings, but how can I merge files - they are binaries?
- I can commit from editor the files in Content folder. What about other files - code, configs etc? It seems I can’t commit such files from editor and need separate outer tool. So why to use UE source control?