I’m relatively new to the Unreal Engine, since I have recently decided to experiment with the engine source.
My current project is related to improve some programs performance using task parallelism along with OpenMP.
As far as I noticed, the engine already uses OpenMP in order to parallelize some sessions in the code.
I don’t know if any of you have experienced with this before, but if you have any tips or suggestions about the subject I would be glad to hear.
Anything from some specific code areas that could be a likely target to any observation at all.