UE4 and Maya hierarchy

Hello everyone! I just moved from unity5 to unreal engine. My question is, is their a way (plugins/ settings) in unreal that if you export the mesh from maya and import it to UE4, the hierarchy arrangement in UE4 is the same in maya? to understand more may question, please see the picture (the picture is screenshot from autodesk maya outliner and unity5 hierarchy).

So, been searching for the solution of this. and I only found a plugin that is still currently work in progress (I hope the developer is still working on it). here is the link…

So, is their another way? anyone?