Does anyone out there have a good solution for either supporting the TattieBogle Xbox 360 controller ( Releases · d235j/360Controller-n · GitHub ) or for otherwise supporting XBox 360 controllers in Mac games? Even though it’s an unofficial driver, it’s a very commonly used driver - enough so that many Mac games ship with support for it.
The TattieBogle driver maps the axes and buttons differently than most programs seem to expect out of the box. The UE4 Editor, for example, uses the LT and RT axes for camera pan (normally controlled by right analog stick). It’d be nice if there was an easy way to support the XBox 360 controller on both Windows and PC versions of games made with UE4, but I’m not sure the best way to handle that. Load different input config files based on platform? Based on detected controller?