I plan on doing a webcomic with UE4 called Sophie Tails. I’ve already discussed this here. (Before you ask I will not use any advanced animation program or Daz studio.) I also plan on making a game of sorts out of it for my fans and maybe a running or adventure game with the characters. Now, I haven’t gotten very far due to real life and working on my book Aden’s Reluctant Wizardry. I must get that done first but in my free time I am working on Sophie Tails. Currently, it’s just the story but I also toy with the models. Speaking of models, I’ve tried to get the manuel bastioni models to play nice with the standard rig but it’s just not going well so I scrapped that idea and am wondering how I can get custom animations in UE4 without too much of a headache. I use Blender and the MB models are really nice, not too high polygon and not too low. They animate extremely well so I must take advantage of their custom rig in UE4. I know I’ll have to do every single animation and export it but that’s fine. I’ll be using a generic male and female model set with all animations with attachments to make them that character.
So, my question is, how do I get Blender and UE4 to play nice? I heard shape keys and UE4 aren’t fully compatible but UE4 should be able to import expressions (as an example) and add it to a model and if it doesn’t then the developers should develop that.
I’ll break it down for you.
- Export a base model with a blank expression.
- Export each expression, Happy, Sad, talking, ect.
- Load blank expression into UE4 as the default.
- Add an expression to the base model.
- Add the next one.
- Repeat until all expressions are in UE4.
- Compile the model with the dials.
- Insert character into the level.
- Trigger the expression as needed.
If UE4 does this then it wouldn’t matter if it was Maya or Blender who does the actual files. Now if we could just get a nice cloth and hair simulator going that doesn’t require Maya or 3D Auto Max then that would be ideal. I love using Marveous Designer and can’t wait until I can get to that point but Sophie Tails must take a back seat for now. But that doenst mean I can’t toy around with the ideas.