I have been a long time unity user, and thought i would play around with UE4, and to behonest, it is really really great. However, one thing that i guess i got spoiled with in unity was how easy it was to create characters and animation and blender, and bring them into unity. The blender to UE4 workflow seems really…complicated. I read threads like this and think why so hard
(guy modified blender to work better with UE4)
I have watch GeoDev’s videos, and they are great, but the blender to ue4 workflow just seems difficult?
I understand that UE4 was built with bigger studios in mind, and that is fine. I guess my question is this, for the indie devs out there on a budget, do you guys use blender and work past the issues? Or is there another modeling\animation software you use like modo, maya, maya lt, etc that you find the workflow better for UE4?
Penny for your thoughts!