The UE4 editor always crashes when opening the file explorer from the editor, for example when trying to import a heightmap file or trying to migrate assets from one project to another using the migrate functionality. Below is the crash reports for the latest crash when I was trying to migrate assets; it happened when the file explorer which chooses which project to migrate to opened.
This is the file explorer window I’m talking about. I can consistently reproduce the crash 100% of the time by doing any action which involves opening a file explorer window from the Editor. It happens no matter the complexity of the current level nor the complexity of the project or assets within the project.
I am using the Editor from the Unreal Launcher (not GitHub and no source control)
Version: 4.25.1-13594126+++UE4+Release-4.25
I don’t believe my system is the problem as the complexity of the project does not seem to affect the crashing.
System Specs: GTX 1050Ti, 8GB ram, i7-8750H
Any help is appreciated. Thank you. (edit:clarity)
Unhandled Exception: 0x80040155
KERNELBASE
rpcrt4
rpcrt4
combase
rpcrt4
rpcrt4
rpcrt4
rpcrt4
rpcrt4
combase
combase
combase
combase
combase
combase
combase
combase
combase
user32
user32
combase
combase
combase
combase
kernel32
ntdll
Dump:
[link text][2]
Dxdiag:
[link text][3]