UE4 8.4.2 stuck at 10% on initializing

I am running OS X 10.11(beta) (El Capitan) and I am unable to start UE4 (I have tried both 8.4.2 and previous stable release without any luck).
This happens after a fresh install of both Epic launcher and UE4 (this is my initial use so I have never used any previous versions of Unreal Engine either(!)) When trying to launch UE4 loader gets stuck at 10% and UE4 log file looks like it has crached during logging:

[2015.07.19-15.03.44:774] [   0] LogRHI:   GL_ARB_Shader_bit_enconding
[2015.07.19-15.03.44:774] [   0] LogRHI:   GL_AR

Does anyone know a solution to this?

I know I am running a beta of my OS and I am just clinging on to wish that it is not related to my OS…

I am sorry if I have created a duplicate of a previously known issue, I tried looking but might not have known exactly what to search for.

This occurs with me too. I’m waiting Apple launch another beta version. I think this is occurring because add of Metal on OS X.

Hey zorko,

Thanks for your report. We have assigned this issue to a member of our support staff, and they will begin investigation as soon as possible. If we are unable to reproduce issue, or we need additional information, our staff member will comment here with additional questions. Otherwise, we will post an ‘Answer’ once we have logged issue in our bug database or we have a solution for it.

In meantime, please be sure to review our suggestions for how to report a bug, and feel free to edit your post if you have additional information to provide:

Thanks!

Hi zorko_co

This is a duplicate of this post which addresses this issue:

If you feel your issue is not same, please list any differences and we’ll reexamine post.

Thanks