Hello, I have a problem with launching a project. I’m using Victory plugin, however, if I unchek it in Plugins window, project launches correctly.
Installation path: D:\Programs\Epic Games\4.8\Engine\Plugins\VictoryPlugin
Log below (bold==red):
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationScripts.Automation: Missing receipt ‘MyGame-Win64-Development.target.xml’. Check that this target has been built.
Stacktrace: в Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage)
в Project.CopyBuildToStagingDirectory(ProjectParams Params)
в BuildCookRun.DoBuildCookRun(ProjectParams Params)
в BuildCommand.Execute()
в AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
в AutomationTool.Automation.Process(String[] CommandLine)
в AutomationTool.Program.MainProc(Object Param)
в AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
в AutomationTool.Program.Main()
Program.Main: ERROR: Missing receipt ‘MyGame-Win64-Development.target.xml’. Check that this target has been built.
ProcessManager.KillAll: Trying to kill 1 spawned processes.
ProcessManager.KillAll: UE4Editor
ProcessManager.KillAll: Killing process: UE4Editor
ProcessResult.StopProcess: Process UE4Editor successfully exited.
Program.Main: AutomationTool exiting with ExitCode=1
Domain_ProcessExit
ProcessManager.KillAll: Trying to kill 0 spawned processes.
copying UAT log files…
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED
Can this be fixed somehow? Thank you.