[UE4.8.1]Crash on Project Startup

I cant open my project, please help.
Log:

[2015.06.29-03.14.17:286][ 0]Log file open, 06/29/15 00:14:17
[2015.06.29-03.14.17:286][ 0]LogInit:Display: Running engine for game: HexfendersMobile
[2015.06.29-03.14.17:286][ 0]LogInit:Display: RandInit(1895181212) SRandInit(1895181212).
[2015.06.29-03.14.17:286][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2015.06.29-03.14.17:286][ 0]LogStats: Stats thread started
[2015.06.29-03.14.17:286][ 0]LogInit: Version: 4.8.1-2591939+++depot+UE4-Releases+4.8
[2015.06.29-03.14.17:286][ 0]LogInit: API Version: 2579680
[2015.06.29-03.14.17:286][ 0]LogInit: Compiled (64-bit): Jun 18 2015 11:02:04
[2015.06.29-03.14.17:286][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
[2015.06.29-03.14.17:286][ 0]LogInit: Build Configuration: Development
[2015.06.29-03.14.17:286][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
[2015.06.29-03.14.17:286][ 0]LogInit: Command line:
[2015.06.29-03.14.17:286][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
[2015.06.29-03.14.17:286][ 0]LogInit: Rocket: 1
[2015.06.29-03.14.17:421][ 0]LogInit: Using libcurl 7.41.0
[2015.06.29-03.14.17:421][ 0]LogInit: - built for x86_64-pc-win32
[2015.06.29-03.14.17:421][ 0]LogInit: - supports SSL with WinSSL
[2015.06.29-03.14.17:421][ 0]LogInit: - other features:
[2015.06.29-03.14.17:421][ 0]LogInit: CURL_VERSION_SSL
[2015.06.29-03.14.17:421][ 0]LogInit: CURL_VERSION_IPV6
[2015.06.29-03.14.17:421][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2015.06.29-03.14.17:421][ 0]LogInit: CURL_VERSION_LARGEFILE
[2015.06.29-03.14.17:421][ 0]LogInit: CURL_VERSION_IDN
[2015.06.29-03.14.17:421][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2015.06.29-03.14.17:421][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2015.06.29-03.14.17:421][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2015.06.29-03.14.17:421][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2015.06.29-03.14.17:421][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2015.06.29-03.14.17:434][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.06.29-03.14.17:449][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.06.29-03.14.17:457][ 0]LogInit: Object subsystem initialized
[2015.06.29-03.14.17:458][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
[2015.06.29-03.14.17:458][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users//Documents/Unreal Projects/HexfendersMobile/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.29-03.14.17:458][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.06.29-03.14.17:458][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users//Documents/Unreal Projects/HexfendersMobile/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.29-03.14.17:458][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2015.06.29-03.14.17:458][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users//Documents/Unreal Projects/HexfendersMobile/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.29-03.14.17:458][ 0]LogInit: Selected Device Profile: [Windows]
[2015.06.29-03.14.17:458][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.06.29-03.14.17:465][ 0]LogInit: Computer: GAB
[2015.06.29-03.14.17:465][ 0]LogInit: :
[2015.06.29-03.14.17:465][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.06.29-03.14.17:465][ 0]LogInit: High frequency timer resolution =3.037271 MHz
[2015.06.29-03.14.17:465][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2015.06.29-03.14.17:465][ 0]LogMemory: Platform Memory Stats for Windows
[2015.06.29-03.14.17:465][ 0]LogMemory: Process Physical Memory: 48.70 MB used, 48.70 MB peak
[2015.06.29-03.14.17:465][ 0]LogMemory: Process Virtual Memory: 22.23 MB used, 22.23 MB peak
[2015.06.29-03.14.17:465][ 0]LogMemory: Physical Memory: 5266.05 MB used, 8168.88 MB total
[2015.06.29-03.14.17:465][ 0]LogMemory: Virtual Memory: 295.12 MB used, 134217728.00 MB total
[2015.06.29-03.14.17:780][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}…)
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2015.06.29-03.14.18:976][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 (Feature Level 11_0)
[2015.06.29-03.14.18:977][ 0]LogD3D11RHI: Adapter has 3992MB of dedicated video memory, 0MB of dedicated system memory, and 4084MB of shared system memory, 1 output[s]
[2015.06.29-03.14.18:978][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.06.29-03.14.18:978][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2015.06.29-03.14.18:978][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.06.29-03.14.18:986][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.06.29-03.14.18:998][ 0]LogD3D11RHI: Async texture creation enabled
[2015.06.29-03.14.19:321][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.06.29-03.14.24:137][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform
[2015.06.29-03.14.24:158][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2015.06.29-03.14.24:177][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2015.06.29-03.14.24:194][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2015.06.29-03.14.24:215][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2015.06.29-03.14.24:229][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.06.29-03.14.24:266][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.06.29-03.14.24:282][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.06.29-03.14.24:297][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.06.29-03.14.24:324][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.06.29-03.14.24:340][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.06.29-03.14.24:356][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.06.29-03.14.24:373][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2015.06.29-03.14.24:469][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.06.29-03.14.24:484][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2015.06.29-03.14.24:499][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.06.29-03.14.24:550][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.06.29-03.14.24:577][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.06.29-03.14.25:374][ 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2015.06.29-03.14.26:552][ 0]LogDerivedDataCache: Loaded boot cache 1.16s 53MB C:/Users//AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.06.29-03.14.26:552][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
[2015.06.29-03.14.26:552][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users//Documents/Unreal Projects/HexfendersMobile/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.06.29-03.14.26:552][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.06.29-03.14.26:553][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users//Documents/Unreal Projects/HexfendersMobile/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2015.06.29-03.14.26:553][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2015.06.29-03.14.26:772][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.06.29-03.14.26:811][ 0]LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.06.29-03.14.33:601][ 0]LogInit: Selected Device Profile: [Windows]
[2015.06.29-03.14.34:763][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,ShapeType=“TriggerCapsule”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.06.29-03.14.34:763][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.06.29-03.14.35:164][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.06.29-03.14.35:164][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.06.29-03.14.38:726][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.06.29-03.14.57:479][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.06.29-03.14.59:593][ 0]SourceControl: Info Source control is disabled
[2015.06.29-03.14.59:593][ 0]SourceControl: Info Source control is disabled
[2015.06.29-03.14.59:606][ 0]SourceControl: Info Source control is disabled
[2015.06.29-03.14.59:644][ 0]SourceControl: Info Source control is disabled
[2015.06.29-03.15.00:240][ 0]LogObj: 26273 objects as part of root set at end of initial load.
[2015.06.29-03.15.00:240][ 0]LogUObjectAllocator: 5409248 out of 0 bytes used by permanent object pool.
[2015.06.29-03.15.01:198][ 0]LogEngine: Initializing Engine…
[2015.06.29-03.15.01:215][ 0]LogHMD: Can’t find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0
[2015.06.29-03.15.01:279][ 0]LogHMD:Warning: SteamVR failed to initialize. Error: 110
[2015.06.29-03.15.02:727][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.06.29-03.15.02:889][ 0]LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2015.06.29-03.15.02:943][ 0]LogInit: FAudioDevice initialized.
[2015.06.29-03.15.03:002][ 0]LogDerivedDataCache: Saved boot cache 0.06s 53MB C:/Users//AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.06.29-03.15.03:012][ 0]LogInit: Texture streaming: Disabled
[2015.06.29-03.15.03:100][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.06.29-03.15.03:101][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.1-2591939+++depot+UE4-Releases+4.8
[2015.06.29-03.15.03:101][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId c5cdca48436d4d7c9185ddac03bc05dd|8b5ee302b12242df97a176f86973fde3|86b6a330-cb94-4674-87f3-24e2b33300d5
[2015.06.29-03.15.03:101][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
[2015.06.29-03.15.03:489][ 0]LogInit: Transaction tracking system initialized
[2015.06.29-03.15.04:575][ 0]BlueprintLog: New page: Editor Load
[2015.06.29-03.15.04:684][ 0]LogAssetRegistry: FAsset

Hey Progab,

It looks as if some of the are missing from what you’ve provided. Could you please provide me this full log within a text document, uploaded to your next reply? Also, are you receiving a crash reporter when the project crashes on start up? If so, please provide those as well in a text document. Please make sure if you have 2 to provide me, they’re in separate documents.

Looking forward to hearing back from you, thanks! :slight_smile:

Hey Progab,

I have not heard from you since your initial post and for that reason, I must mark this question as resolved for tracking purposes. If you still have any questions regarding this topic, please do not hesitate to reply back. For all other questions, please submit a new thread to AnswerHub.

Thanks!

This issue is not resolved.
I have it too.
[link text][1]

Also tried removing the Intermdiate directory and also tried a backup .umap file instead.
None of them help.

81633-xspherion-backup-2016.03.10-13.16.05.log (11.3 KB)

d1khoofidge,

These are issues I see within your . I also saw a critical error however, it showed up as blank. Is there any other errors you’ve seen pop up? Can you replicate this in a new project?

Console variable 'r.SeparateTranslucency' wasn't set ('ProjectSetting' has a lower priority than 'SystemSettingsIni')
Console variable 'r.ScreenPercentage' wasn't set ('Scalability' has a lower priority than 'SystemSettingsIni')
Console variable 'r.PostProcessAAQuality' wasn't set ('Scalability' has a lower priority than 'SystemSettingsIni')
Console variable 'r.MotionBlurQuality' wasn't set ('Scalability' has a lower priority than 'SystemSettingsIni')
Console variable 'r.AmbientOcclusionLevels' wasn't set ('Scalability' has a lower priority than 'SystemSettingsIni')
Console variable 'r.DepthOfFieldQuality' wasn't set ('Scalability' has a lower priority than 'SystemSettingsIni')
Console variable 'r.LensFlareQuality' wasn't set ('Scalability' has a lower priority than 'SystemSettingsIni')
Console variable 'r.SceneColorFringeQuality' wasn't set ('Scalability' has a lower priority than 'SystemSettingsIni')
Console variable 'r.EyeAdaptationQuality' wasn't set ('Scalability' has a lower priority than 'SystemSettingsIni')
Console variable 'r.BloomQuality' wasn't set ('Scalability' has a lower priority than 'SystemSettingsIni')
Console variable 'r.FastBlurThreshold' wasn't set ('Scalability' has a lower priority than 'SystemSettingsIni')
Console variable 'r.MaxAnisotropy' wasn't set ('Scalability' has a lower priority than 'SystemSettingsIni')
Console variable 'r.Streaming.PoolSize' wasn't set ('Scalability' has a lower priority than 'ProjectSetting')
[2016.03.10-11.57.43:528][  0]LogConsoleManager:Warning: Console variable 'r.TranslucencyLightingVolumeDim' wasn't set ('Scalability' has a lower priority than 'SystemSettingsIni')
Console variable 'r.SSR.Quality' wasn't set ('Scalability' has a lower priority than 'SystemSettingsIni')
Console variable 'r.SceneColorFormat' wasn't set ('Scalability' has a lower priority than 'SystemSettingsIni')
Console variable 'r.TranslucencyVolumeBlur' wasn't set ('Scalability' has a lower priority than 'SystemSettingsIni')