UE4.4 makes my 8G memory to 'explode'!

Everything works fine in UE4.3, but something wrong happens seriously in UE4.4.

My 8G physical memory display 99% when I load my project, but its fine with other offical projects.

I debug into somewhere plugin paper2d, and finaly I got here:

FLevelViewportCommands::RegisterCommands()
{
UI_COMMAND…
UI_COMMAND…
UI_COMMAND…
UI_COMMAND…

}

Every single UI_COMMAND will take up one thousand of KBs, more or less.

So I disable paper2d, it still keep 80% or more, and I am working for this issue.

So what is wrong with my project or UE4.4 code?Thanks.

Ok, I find the reason. One audio file “ButtonClick0.uasset”, put it in content folder, and launch you project editor, boom!

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