UE4.4 editor crashing when opening editor

When ever I try to open my project editor crashes after a few seconds. Yesterday I was able to work on it and closed UE all way down and still was able to open it with out any problems. I am also able to open other projects without crashing.

Specs
OSX-10.9.4
Processor-2.5 GHz Intel Core i5 (ya I know it is technically too small, but it works fine)
Memory- 16 GB

This is what CrashReport Client said: (I have sent report to Epic)
SIGSEGV: invalid attempt to access memory at address 0x3

EngineCrashHandler(FGenericCrashContext const&) [in UE4Editor) + 15
, line 1073741824] [in UE4Editor]
PlatformCrashHandler(int, __siginfo*, void*) [in UE4Editor-Core.dylib) + 95
, line 1073741824] [in UE4Editor-Core.dylib]
_sigtramp() Address = 0x8ad8c5aa (filename not found) [in libsystem_platform.dylib]

Hey LegoNinja,

I am sorry you’re experiencing this crash with your project. To help us find cause, please follow guidelines for reporting a crash, found here:

We specifically need crash log from your project. Thanks!

Hey LegoNinja39,

As explained in this thread, last week we released a patch that inadvertently rolled users back from 4.4.0 to 4.4 Preview. Other users have had similar crashes (SIGSEGV… at 0x3) that were fixed by Updating back to 4.4.0. Please try Updating back to 4.4.0 and see if that fixes your problem.

Thanks,

Jonathan

Jonathan,

That did not work. I think there is something corrupted or at least really mussed up in a file somewhere. I was having some other bugs in that project that were not coming up anywhere else (including on internet). So I will just delete this project and start over (I have not done much with it, so I won’t loose much).

LegoNinja39