First post, new to Unreal engine and the forum. I am new to real-time, but have extensive knowledge of precalculated 3d.
Right now, I am building a simple scene where I want my leap motion hands to follow the character. However, whenever I tick “attach to character” in the leap motion hand properties (or something along those lines I don’t have Unreal open right here, will need to check tonight), the hands are:
- only visible if I scale them a bit
- moving away from the character as I move it.
It looks like they have a double transform rather than just link to the parent. (I.e: when I move the character by 1m, they move by 2m )
I have not yet tried to re-install 4.7 and install the leap motion plugin separately, but I could not make it work in 4.9
Has anyone experienced a similar issue?