I’m using the 4.8 release and i have a weird problem with collisions.
I have a pawn (the class is really BasePawn, inheriting from the Pawn one) starship with its collision preset set to Block all.
I want the starship to be confined in the play area, so i made an actor with 4 cube components to configure the play area walls.
Each one of the cube components has the collision preset set to Block all.
As far as i understand, the starship should be blocked by the walls, but it goes through them!