I get this error when I’m trying to load any of my levels that contain foliage. Is there any way to go back to the preview 3 release? It would be a real bummer if all my projects would be dead from now on.
MachineId:4970870843E9707CFDD4B0B27AEA3C2E
EpicAccountId:1a66738e0eab42c0bd2fac2014197829
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: InstancedRenderData.InstanceBuffer.GetStride() == sizeof(FInstancingUserData::FInstanceStream) [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\InstancedStaticMesh.h] [Line: 493]
KERNELBASE + 37901 bytes
UE4Editor_Core + 3140052 bytes
UE4Editor_Core + 1614600 bytes
UE4Editor_Core + 1494994 bytes
UE4Editor_Engine + 3798840 bytes
UE4Editor_Engine + 3795880 bytes
UE4Editor_Engine + 4018373 bytes
UE4Editor_Renderer + 1938146 bytes
UE4Editor_Engine + 1358256 bytes
UE4Editor_Engine + 1564936 bytes
UE4Editor_Engine + 1499552 bytes
UE4Editor_Engine + 5069039 bytes
UE4Editor_Engine + 10088576 bytes
UE4Editor_UnrealEd + 6237773 bytes
UE4Editor_UnrealEd + 6405102 bytes
UE4Editor_UnrealEd + 2624356 bytes
UE4Editor_UnrealEd + 2833455 bytes
UE4Editor_UnrealEd + 2761581 bytes
UE4Editor_UnrealEd + 2678685 bytes
UE4Editor_UnrealEd + 6364224 bytes
UE4Editor_UnrealEd + 3235445 bytes
UE4Editor_UnrealEd + 3201323 bytes
UE4Editor_UnrealEd + 3143565 bytes
UE4Editor_UnrealEd + 3247106 bytes
UE4Editor_UnrealEd + 3143634 bytes
UE4Editor_ContentBrowser + 988749 bytes
UE4Editor_ContentBrowser + 1857366 bytes
UE4Editor_ContentBrowser + 1347607 bytes
UE4Editor_ContentBrowser + 1394423 bytes
UE4Editor_ContentBrowser + 1630103 bytes
UE4Editor_ContentBrowser + 1349127 bytes
UE4Editor_ContentBrowser + 1395623 bytes
UE4Editor_ContentBrowser + 1910374 bytes
UE4Editor_ContentBrowser + 1353105 bytes
UE4Editor_ContentBrowser + 1398826 bytes
UE4Editor_ContentBrowser + 1388054 bytes
UE4Editor_ContentBrowser + 1997103 bytes
UE4Editor_ContentBrowser + 1910959 bytes
UE4Editor_Slate + 434814 bytes
UE4Editor_Slate + 159389 bytes
UE4Editor_Slate + 840329 bytes
UE4Editor_Slate + 777371 bytes
UE4Editor_Core + 2484988 bytes
UE4Editor_Core + 2432715 bytes
UE4Editor_Core + 2490430 bytes
UE4Editor_Core + 2422370 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 3123702 bytes
UE4Editor!FEngineLoop::Tick() + 3641 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2216]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]