I have an issue where I have a box attached to the character and when that box overlaps with something, It fires the OnBeginOverlap Event and applies damage to the other actor. I have gone into the details of the components and made sure to check on “Simulate Generate Hit Events” and “Generate Overlap Events” but I have had no luck so far.
Thats the thing though, I’ve tried setting it to that but still no luck…
I have been working in 4.6.1 but I was having Root Motion issues so I recreated the Characters in 4.7.0 and it fixed the Root Motion issue but caused the Overlap event problem.
Alright I found the issue. When the player Attacks it turns the collision on the box On so it can apply the damage only when the player is performing an attack but when I re-set it up I forgot to hook it back up.
Thank you all for the Help I really appreciate it!