it crashes on windows7 professional 64bit.
the substances are build in 4k (diffuse,roughnes,normal) relative to parent, in ue shown as 128.
the crash is in the editor (ue4.3.3) and in a packed build (ue4.6.1).
my ue´s crashed a lot in the near past, so i tried to figure out where it came from… i now i guess :substances/plugin(??).
(before i applied substances to my scene, everything was ok…).
Thanks for the logs. I opened up the most recent 5 and all 5 had the same issue: OUTOFMEMORY loading D3D Texture. I see you’re running a 9800 GTX and UE4 reserved 698 MB for textures.
How many materials/textures are you loading in? 4k textures can be 16-64MB each depending on compression level. So if you had a material with diffuse/roughness/normal that could be 100MB for just that texture. I’m not sure how UE4 handles paging the textures out but if you just have too many textures in a room for the GPU it can cause a problem.
Are you loading the substances directly in UE4 or taking the generated png/tga output?
should i break down my 4k-base-textures in lower quality?
or should i better go down with the texture size to maybe 1k?
(i thought, this adjusting from an 4k-texture down to 128 / realtive to parent is one of the major strengths of substances?)
As long as the output textures are indeed 128 that should be fine. One of substances strengths` is indeed rescaling assets. How many sbsar’s are you loading in before you crash?