Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Tinik/Documents/Unreal Projects/MultiplayerTest/MultiplayerTest.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="C:/Users/Tinik/Documents/Unreal Projects/MultiplayerTest/MultiplayerTest.uproject" -cook -stage -archive -archivedirectory="D:/Папки/Проекты/Unreal Projects/BasicMultiplayerGame" -package -ue4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Development -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.27/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.27/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.27
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Tinik/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.27
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Tinik\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Tinik\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-MultiplayerTest-Win64-Development.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Tinik/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.27
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.33328.57)
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community (Product=Microsoft.VisualStudio.Product.Community, Version=15.9.33403.129)
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Tinik\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules-19047814.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Tinik\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules-19047814.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Tinik\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules-19047814Manifest.json
ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 1,603s
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0,042s
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0,038s
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Tinik\Documents\Unreal Projects\MultiplayerTest\MultiplayerTest.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Tinik\Documents\Unreal Projects\MultiplayerTest\MultiplayerTest.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Tinik\Documents\Unreal Projects\MultiplayerTest\MultiplayerTest.uproject
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'WhatsMyPublicIP' for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeap' for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MLSDK' for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OculusVR' for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OpenXRHandTracking' for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OpenXREyeTracker' for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OpenXR' for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'SteamVR' for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor
ProjectUtils.RequiresTempTarget: MultiplayerTest.uproject requires a temporary target.cs to be generated (WebBrowserWidget plugin is enabled)
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Tinik\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules-19047814.dll=False
DynamicCompilation.RequiresCompilation: Compiling C:\Users\Tinik\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules-19047814.dll: Assembly does not exist
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Папки\Проекты\Unreal Projects\BasicMultiplayerGame
ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Tinik\Documents\Unreal Projects\MultiplayerTest\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: SkipBuildClient=False
ProjectParams.ValidateAndLog: SkipBuildEditor=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog: ClientCookedTargets=MultiplayerTest
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog: Compressed=True
ProjectParams.ValidateAndLog: ForceUncompressed=False
ProjectParams.ValidateAndLog: AdditionalPakOptions=
ProjectParams.ValidateAndLog: AdditionalIoStoreOptions=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: AddPatchLevel=False
ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
ProjectParams.ValidateAndLog: DiscVersion=
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: OriginalReleaseVersion=
ProjectParams.ValidateAndLog: DLCFile=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DLCPakPluginFile=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph
ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=True
ProjectParams.ValidateAndLog: SeparateDebugInfo=False
ProjectParams.ValidateAndLog: MapFile=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: MapIniSectionsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False
ProjectParams.ValidateAndLog: IoStore=False
ProjectParams.ValidateAndLog: SkipIoStore=False
ProjectParams.ValidateAndLog: SkipEncryption=False
ProjectParams.ValidateAndLog: GenerateOptimizationData=False
ProjectParams.ValidateAndLog: SkipPackage=False
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: ForcePackageData=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, C:\Users\Tinik\Documents\Unreal Projects\MultiplayerTest\Binaries\Win64]
ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, C:\Users\Tinik\Documents\Unreal Projects\MultiplayerTest\Binaries\Win64\MultiplayerTest.exe]
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=True
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Tinik\Documents\Unreal Projects\MultiplayerTest\MultiplayerTest.uproject
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog: ShortProjectName=MultiplayerTest
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: PrePak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: bUseExtraFlavor=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: StageDirectoryParam=
ProjectParams.ValidateAndLog: AdditionalPackageOptions=
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Tinik\Documents\Unreal Projects\MultiplayerTest\MultiplayerTest.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Tinik\Documents\Unreal Projects\MultiplayerTest\MultiplayerTest.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Tinik\Documents\Unreal Projects\MultiplayerTest\MultiplayerTest.uproject=True
Project.Build: ********** BUILD COMMAND STARTED **********
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Tinik\Documents\Unreal Projects\MultiplayerTest\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe MultiplayerTest Win64 Development -Project="C:\Users\Tinik\Documents\Unreal Projects\MultiplayerTest\MultiplayerTest.uproject" "C:\Users\Tinik\Documents\Unreal Projects\MultiplayerTest\MultiplayerTest.uproject" -NoUBTMakefiles -remoteini="C:\Users\Tinik\Documents\Unreal Projects\MultiplayerTest" -skipdeploy -Manifest="C:\Users\Tinik\Documents\Unreal Projects\MultiplayerTest\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Tinik\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-MultiplayerTest-Win64-Development.txt"
ProcessResult.StdOut: Writing manifest to C:\Users\Tinik\Documents\Unreal Projects\MultiplayerTest\Intermediate\Build\Manifest.xml
ProcessResult.StdOut: Building MultiplayerTest...
ProcessResult.StdOut: Using Visual Studio 2019 14.29.30148 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ProcessResult.StdOut: [Upgrade]
ProcessResult.StdOut: [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
ProcessResult.StdOut: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
ProcessResult.StdOut: [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
ProcessResult.StdOut: [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
ProcessResult.StdOut: [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in MultiplayerTest.Target.cs, and explicitly overriding settings that differ from the new defaults.
ProcessResult.StdOut: [Upgrade]
ProcessResult.StdOut: Building 27 actions with 8 processes...
ProcessResult.StdOut: [1/27] Module.VoxelGraph.1_of_4.cpp
ProcessResult.StdOut: c1xx: error C3859: �� 㤠���� ᮧ���� ����㠫��� ������ ��� PCH.
ProcessResult.StdOut: c1xx: note: ��⥬� ���㫠 ��� 1455: ���� �����窨 誮� ��� ��� �����襭�� ����樨.
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: c1xx: note: �������⥫�� ᢥ�����: https://aka.ms/pch-help
ProcessResult.StdOut: c1xx: fatal error C1076: ��࠭�祭�� ���������: ���⨣��� �।�� ����७��� ���
ProcessResult.StdOut: [2/27] Module.VoxelGraph.gen.4_of_4.cpp
ProcessResult.StdOut: c1xx: error C3859: �� 㤠���� ᮧ���� ����㠫��� ������ ��� PCH.
ProcessResult.StdOut: c1xx: note: ��⥬� ���㫠 ��� 1455: ���� �����窨 誮� ��� ��� �����襭�� ����樨.
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: c1xx: note: �������⥫�� ᢥ�����: https://aka.ms/pch-help
ProcessResult.StdOut: c1xx: fatal error C1076: ��࠭�祭�� ���������: ���⨣��� �।�� ����७��� ���
ProcessResult.StdOut: [3/27] Module.VoxelFoliage.cpp
ProcessResult.StdOut: c1xx: error C3859: �� 㤠���� ᮧ���� ����㠫��� ������ ��� PCH.
ProcessResult.StdOut: c1xx: note: ��⥬� ���㫠 ��� 1455: ���� �����窨 誮� ��� ��� �����襭�� ����樨.
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: c1xx: note: �������⥫�� ᢥ�����: https://aka.ms/pch-help
ProcessResult.StdOut: c1xx: fatal error C1076: ��࠭�祭�� ���������: ���⨣��� �।�� ����७��� ���
ProcessResult.StdOut: [4/27] Module.Voxel.2_of_4.cpp
ProcessResult.StdOut: c1xx: error C3859: �� 㤠���� ᮧ���� ����㠫��� ������ ��� PCH.
ProcessResult.StdOut: c1xx: note: ��⥬� ���㫠 ��� 1455: ���� �����窨 誮� ��� ��� �����襭�� ����樨.
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: c1xx: note: �������⥫�� ᢥ�����: https://aka.ms/pch-help
ProcessResult.StdOut: c1xx: fatal error C1076: ��࠭�祭�� ���������: ���⨣��� �।�� ����७��� ���
ProcessResult.StdOut: [5/27] Module.VoxelGraph.gen.1_of_4.cpp
ProcessResult.StdOut: c1xx: error C3859: �� 㤠���� ᮧ���� ����㠫��� ������ ��� PCH.
ProcessResult.StdOut: c1xx: note: ��⥬� ���㫠 ��� 1455: ���� �����窨 誮� ��� ��� �����襭�� ����樨.
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: c1xx: note: �������⥫�� ᢥ�����: https://aka.ms/pch-help
ProcessResult.StdOut: c1xx: fatal error C1076: ��࠭�祭�� ���������: ���⨣��� �।�� ����७��� ���
ProcessResult.StdOut: [6/27] Module.VoxelExamples.gen.cpp
ProcessResult.StdOut: c1xx: error C3859: �� 㤠���� ᮧ���� ����㠫��� ������ ��� PCH.
ProcessResult.StdOut: c1xx: note: ��⥬� ���㫠 ��� 1455: ���� �����窨 誮� ��� ��� �����襭�� ����樨.
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: c1xx: note: �������⥫�� ᢥ�����: https://aka.ms/pch-help
ProcessResult.StdOut: c1xx: fatal error C1076: ��࠭�祭�� ���������: ���⨣��� �।�� ����७��� ���
ProcessResult.StdOut: [7/27] Module.VoxelGraph.gen.3_of_4.cpp
ProcessResult.StdOut: c1xx: error C3859: �� 㤠���� ᮧ���� ����㠫��� ������ ��� PCH.
ProcessResult.StdOut: c1xx: note: ��⥬� ���㫠 ��� 1455: ���� �����窨 誮� ��� ��� �����襭�� ����樨.
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: c1xx: note: �������⥫�� ᢥ�����: https://aka.ms/pch-help
ProcessResult.StdOut: c1xx: fatal error C1076: ��࠭�祭�� ���������: ���⨣��� �।�� ����७��� ���
ProcessResult.StdOut: [8/27] Module.VoxelExamples.cpp
ProcessResult.StdOut: c1xx: error C3859: �� 㤠���� ᮧ���� ����㠫��� ������ ��� PCH.
ProcessResult.StdOut: c1xx: note: ��⥬� ���㫠 ��� 1455: ���� �����窨 誮� ��� ��� �����襭�� ����樨.
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: c1xx: note: �������⥫�� ᢥ�����: https://aka.ms/pch-help
ProcessResult.StdOut: c1xx: fatal error C1076: ��࠭�祭�� ���������: ���⨣��� �।�� ����७��� ���
ProcessResult.StdOut: [9/27] Module.Voxel.gen.9_of_9.cpp
ProcessResult.StdOut: c1xx: error C3859: �� 㤠���� ᮧ���� ����㠫��� ������ ��� PCH.
ProcessResult.StdOut: c1xx: note: ��⥬� ���㫠 ��� 1455: ���� �����窨 誮� ��� ��� �����襭�� ����樨.
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: c1xx: note: �������⥫�� ᢥ�����: https://aka.ms/pch-help
ProcessResult.StdOut: c1xx: fatal error C1076: ��࠭�祭�� ���������: ���⨣��� �।�� ����७��� ���
ProcessResult.StdOut: [10/27] Module.Voxel.gen.6_of_9.cpp
ProcessResult.StdOut: c1xx: error C3859: �� 㤠���� ᮧ���� ����㠫��� ������ ��� PCH.
ProcessResult.StdOut: c1xx: note: ��⥬� ���㫠 ��� 1455: ���� �����窨 誮� ��� ��� �����襭�� ����樨.
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: c1xx: note: �������⥫�� ᢥ�����: https://aka.ms/pch-help
ProcessResult.StdOut: c1xx: fatal error C1076: ��࠭�祭�� ���������: ���⨣��� �।�� ����७��� ���
ProcessResult.StdOut: [11/27] Module.Voxel.gen.2_of_9.cpp
ProcessResult.StdOut: c1xx: error C3859: �� 㤠���� ᮧ���� ����㠫��� ������ ��� PCH.
ProcessResult.StdOut: c1xx: note: ��⥬� ���㫠 ��� 1455: ���� �����窨 誮� ��� ��� �����襭�� ����樨.
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: c1xx: note: �������⥫�� ᢥ�����: https://aka.ms/pch-help
ProcessResult.StdOut: c1xx: fatal error C1076: ��࠭�祭�� ���������: ���⨣��� �।�� ����७��� ���
ProcessResult.StdOut: [12/27] Module.VoxelNiagara.cpp
ProcessResult.StdOut: c1xx: error C3859: �� 㤠���� ᮧ���� ����㠫��� ������ ��� PCH.
ProcessResult.StdOut: c1xx: note: ��⥬� ���㫠 ��� 1455: ���� �����窨 誮� ��� ��� �����襭�� ����樨.
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: c1xx: note: �������⥫�� ᢥ�����: https://aka.ms/pch-help
ProcessResult.StdOut: c1xx: fatal error C1076: ��࠭�祭�� ���������: ���⨣��� �।�� ����७��� ���
ProcessResult.StdOut: [13/27] Module.VoxelGraph.4_of_4.cpp
ProcessResult.StdOut: c1xx: fatal error C1356: �� 㤠���� ���� mspdbcore.dll
ProcessResult.StdOut: [14/27] Module.VoxelNiagara.gen.cpp
ProcessResult.StdOut: c1xx: fatal error C1356: �� 㤠���� ���� mspdbcore.dll
ProcessResult.StdOut: [15/27] Module.Voxel.gen.4_of_9.cpp
ProcessResult.StdOut: c1xx: error C3435: ������ "utf-8" �� �����ন������
ProcessResult.StdOut: c1xx: fatal error C1356: �� 㤠���� ���� mspdbcore.dll
ProcessResult.StdOut: [16/27] Module.Voxel.gen.5_of_9.cpp
ProcessResult.StdOut: c1xx: fatal error C1356: �� 㤠���� ���� mspdbcore.dll
ProcessResult.StdOut: [17/27] Module.VoxelFoliage.gen.cpp
ProcessResult.StdOut: c1xx: fatal error C1356: �� 㤠���� ���� mspdbcore.dll
ProcessResult.StdOut: [18/27] Module.Voxel.gen.3_of_9.cpp
ProcessResult.StdOut: c1xx: fatal error C1356: �� 㤠���� ���� mspdbcore.dll
ProcessResult.StdOut: [19/27] Module.Voxel.4_of_4.cpp
ProcessResult.StdOut: c1xx: fatal error C1356: �� 㤠���� ���� mspdbcore.dll
ProcessResult.StdOut: [20/27] Module.VoxelGraph.3_of_4.cpp
ProcessResult.StdOut: c1xx: fatal error C1356: �� 㤠���� ���� mspdbcore.dll
ProcessResult.StdOut: [21/27] Module.Voxel.3_of_4.cpp
ProcessResult.StdOut: c1xx: fatal error C1356: �� 㤠���� ���� mspdbcore.dll
ProcessResult.StdOut: [22/27] Module.VoxelGraph.2_of_4.cpp
ProcessResult.StdOut: c1xx: fatal error C1356: �� 㤠���� ���� mspdbcore.dll
ProcessResult.StdOut: [23/27] Module.Voxel.gen.8_of_9.cpp
ProcessResult.StdOut: c1xx: fatal error C1356: �� 㤠���� ���� mspdbcore.dll
ProcessResult.StdOut: [24/27] Module.Voxel.gen.7_of_9.cpp
ProcessResult.StdOut: [25/27] Module.Voxel.gen.1_of_9.cpp
CommandUtils.Run: Took 14,5425641s to run UnrealBuildTool.exe, ExitCode=6
Program.Main: UnrealBuildTool failed. See log for more details. (C:\Users\Tinik\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-MultiplayerTest-Win64-Development.txt)
Program.Main: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\Tinik\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-MultiplayerTest-Win64-Development.txt)
Program.Main: в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) в D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:строка 52
Program.Main: в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) в D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:строка 89
Program.Main: в AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, UnrealTargetConfiguration Config, FileReference UprojectPath, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs) в D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:строка 235
Program.Main: в AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) в D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:строка 1111
Program.Main: в Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) в D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:строка 216
Program.Main: в BuildCookRun.DoBuildCookRun(ProjectParams Params) в D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:строка 205
Program.Main: в BuildCookRun.ExecuteBuild() в D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:строка 39
Program.Main: в AutomationTool.BuildCommand.Execute() в D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:строка 263
Program.Main: в AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) в D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:строка 547
Program.Main: в AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) в D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:строка 511
Program.Main: в AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) в D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:строка 175
Program.Main: в AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() в D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:строка 87
Program.Main: в AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) в D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:строка 739
Program.Main: в AutomationTool.Program.Main(String[] Arguments) в D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:строка 87
Program.Main: AutomationTool exiting with ExitCode=6 (6)
Voxel plugin PRO 1.2 un UE 4.27 gives “packaging failed with this log.” Help!