UE4 4.27 - How to Combine a List of Arrays to make one Item

I was wondering how would I make several different static mesh arrays and combine them for one new static mesh? I am not sure how to go about it have been looking online, and I don’t see much on the issue.

Append node!

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No matter how many times I read the append array node tooltip, I get confused and wire it in the wrong way round half the time :expressionless:

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what is he trying to do is ‘merge’ all meshes into one and then assign to a static mesh component.

You must research for procedural meshes. There is where you can create/manipulate and modify meshes at runtime.

Hope it helps! :slight_smile:
Cheers

Dany

Me Again :slight_smile:
I did a project example with exactly what you want to achieve. here is the file:

MeshMergeExample.rar (145.6 KB)

I created an actor with 5 static mesh components inside:

on begin play I create a procedural mesh, put all the components I want to merge into an array and then proccess them with this custom functions:

note the last function destroys the original mesh component so we are sure this test is working :slight_smile:

Enjoy!

Dany

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UPDATE:

I added a single function instead 1 function that calls other 3 functions in the case you want to just have 1 function instead 4:

here is the updated project:

MeshMergeExampleUpdated.rar (152.5 KB)

Cya|!

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OMG thank you so much this is amazing!!

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