Unreal crashes when i use the engine in any capacity while it compiles shaders atleast mostly while compiling shaders.
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x0 - ‘S_OK’)
And please update your drivers on both graphics card try enable after update. If it crashes, just use as disable. Better to have laggy instead of having crash.
i will try these but i have noticed that my system is slow even outside of unreal when i disable intel hd card, which if i am correct should not be the case and that leads me to think there might a driver issue for both cards or just my gtx card.
I have a mac with the intel card … this thing quickly goes to 3% battery and is ultimately
worthless. Every other part of getting into this as a hobby has been awesome! This engine is great!