Hello There, i hope you guys are well.
my engine is crashing after few minutes that i spend in a blueprint graph, it occurs constantly (after a while) and it happens when i right click in Blueprint Graph (or grab a node Ex: Grab float to get a Multiply node)
it happens all the time (like 10-15 times in an hour)
help me please it driving me crazy…
here’s the crash log :
Unhandled Exception:
EXCEPTION_ACCESS_VIOLATION reading
address 0xffffffffffffffffUE4Editor_CoreUObject!UField::GetOwnerClass()
[D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:161]
UE4Editor_BlueprintGraph!FMemberReference::FillSimpleMemberReference()
[D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Classes\Engine\MemberReference.h:538]
UE4Editor_BlueprintGraph!UEdGraphSchema_K2::ConvertPropertyToPinType()
[D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3426]
UE4Editor_BlueprintGraph!UK2Node_CallFunction::CreatePinsForFunctionCall()
[D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp:1113]
UE4Editor_BlueprintGraph!UK2Node_CallFunction::AllocateDefaultPins()
[D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp:695]
UE4Editor_BlueprintGraph!BlueprintActionFilterImpl::HasMatchingPin()
[D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionFilter.cpp:1239]
UE4Editor_BlueprintGraph!BlueprintActionFilterImpl::IsMissingMatchingPinParam()
[D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionFilter.cpp:1528]
UE4Editor_BlueprintGraph!FBlueprintActionFilter::IsFilteredByThis()
[D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionFilter.cpp:2083]
UE4Editor_BlueprintGraph!FBlueprintActionFilter::IsFiltered()
[D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionFilter.cpp:2024]
UE4Editor_Kismet!FBlueprintActionMenuBuilderImpl::FMenuSectionDefinition::MakeMenuItems()
[D:\Build++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintActionMenuBuilder.cpp:411]
UE4Editor_Kismet!FBlueprintActionMenuBuilder::RebuildActionList()
[D:\Build++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintActionMenuBuilder.cpp:535]
UE4Editor_Kismet!FBlueprintActionMenuUtils::MakeContextMenu()
[D:\Build++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintActionMenuUtils.cpp:685]
UE4Editor_Kismet!SBlueprintActionMenu::CollectAllActions()
[D:\Build++UE4\Sync\Engine\Source\Editor\Kismet\Private\SBlueprintActionMenu.cpp:456]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,SBlueprintActionMenu,0,void
__cdecl(FGraphActionListBuilderBase &),FDefaultDelegateUserPolicy>::ExecuteIfSafe()
[D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
UE4Editor_GraphEditor!SGraphActionMenu::RefreshAllActions()
[D:\Build++UE4\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphActionMenu.cpp:442]
UE4Editor_GraphEditor!SGraphActionMenu::Construct()
[D:\Build++UE4\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphActionMenu.cpp:432]
UE4Editor_Kismet!TDecl<SGraphActionMenu,RequiredArgs::T0RequiredArgs>::operator<<=()
[D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Public\Widgets\DeclarativeSyntaxSupport.h:1122]
UE4Editor_Kismet!SBlueprintActionMenu::Construct()
[D:\Build++UE4\Sync\Engine\Source\Editor\Kismet\Private\SBlueprintActionMenu.cpp:264]
UE4Editor_Kismet!TDecl<SBlueprintActionMenu,RequiredArgs::T1RequiredArgs<TSharedRef<FBlueprintEditor,0>
&&> >::operator<<=()
[D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Public\Widgets\DeclarativeSyntaxSupport.h:1122]
UE4Editor_Kismet!FBlueprintEditor::OnCreateGraphActionMenu()
[D:\Build++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintEditor.cpp:3459]
UE4Editor_Kismet!UE4Tuple_Private::TTupleBase<TIntegerSequence >::ApplyAfter<FActionMenuContent
(__cdecl FBlueprintEditor::*const
&)(UEdGraph *,FVector2D const
&,TArray<UEdGraphPin
*,TSizedDefaultAllocator<32> > const &,bool,TDelegate<void __cd()
[D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Templates\Tuple.h:299]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,FActionMenuContent
__cdecl(UEdGraph *,FVector2D const &,TArray<UEdGraphPin
*,TSizedDefaultAllocator<32> > const &,bool,TDelegate<void
__cdecl(void),FDefaultDelegateUserPolicy>),FDefaultDeleg()
[D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
UE4Editor_GraphEditor!SGraphEditorImpl::GraphEd_OnGetContextMenuFor()
[D:\Build++UE4\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphEditorImpl.cpp:1184]
UE4Editor_GraphEditor!UE4Tuple_Private::TTupleBase<TIntegerSequence >::ApplyAfter<FActionMenuContent
(__cdecl SGraphEditorImpl::*const
&)(FGraphContextMenuArguments const
&),SGraphEditorImpl *
&,FGraphContextMenuArguments const
&>()
[D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Templates\Tuple.h:299]
UE4Editor_GraphEditor!TBaseSPMethodDelegateInstance<0,SGraphEditorImpl,0,FActionMenuContent
__cdecl(FGraphContextMenuArguments const
&),FDefaultDelegateUserPolicy>::Execute()
[D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
UE4Editor_GraphEditor!SGraphPanel::SummonContextMenu()
[D:\Build++UE4\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphPanel.cpp:1109]
UE4Editor_GraphEditor!FDragConnection::DroppedOnPanel()
[D:\Build++UE4\Sync\Engine\Source\Editor\GraphEditor\Private\DragConnection.cpp:300]
UE4Editor_GraphEditor!SGraphPanel::OnDrop()
[D:\Build++UE4\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphPanel.cpp:933]
UE4Editor_Slate!<lambda_e356e543718159020736727f05f9aa09>::operator()()
[D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4870]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_e356e543718159020736727f05f9aa09>() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:378]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent()
[D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4866]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent()
[D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5356]
UE4Editor_Slate!FSlateApplication::OnMouseUp()
[D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5321]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage()
[D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2178]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage()
[D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2642]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage()
[D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1046]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc()
[D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:878]
user32 user32 InkObj atlthunk user32
user32
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages()
[D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:130]
UE4Editor!FEngineLoop::Tick()
[D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4748]
UE4Editor!GuardedMain()
[D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
UE4Editor!GuardedMainWrapper()
[D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain()
[D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UE4Editor!__scrt_common_main_seh()
[d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32 ntdll