Hi everyone,
I have an issue when I try to call SteamAPI_Init() to check the steamID:
unresolved external symbol __imp_SteamAPI_Init referenced in function “public: void __cdecl AHttpActor::GetSteamIDByString(void)” (?GetSteamIDByString@AHttpActor@@QEAAXXZ)
I think that I’ve added all the necessary stuff like:
SteamScores::SteamScores()
{
pGameID = new CGameID(SteamUtils()->GetAppID());
if (SteamUser()->BLoggedOn())
{
localUserID = SteamUser()->GetSteamID();
}
:
}
There are a few other items taking place in my Steam code to handle the callbacks, etc. that I am omitting. The UE4 Steam API didn’t work for me as advertised so I took another approach.
You may notice the EOS in Target.cs, which is for Epic Online Services, which I intended to switch to if it works. It may not be needed. The #pragma commit(lib, “”) may help your needs the most.