so I am working on a game, and a part of that game, as with most, is saving. However, every saving tutorial I find is basically saying to press a keyboard button to save and load the player’s state. Not finding anything about saving the information on the game, such as where an AI is, what state they’re in, what’s going on in the world (i.e events that should occur after certain conditions are met) etc, etc.
I was wondering if anyone knows a quick and easy way (blueprints or C++ I really don’t care I work with both) to make a system which saves to the disk, similar to how most games save.
thank you for this, however, the plugin stops support at 4.22 (I mentioned using 4.23, so unless you know how to use the plugin in an unsupported version, it’s useless unless they update soon) and the tutorial doesn’t seem to want to work with my game. I cannot seem to get it working no matter what I try, any other ideas?
thanks,
jbg0801_2