I am trying to use Landscape Grass Type for a Pavlov : VR mod, but it won’t render.
Does this bug look familiar to someone? Any clues for a potential fix or work around … ?
Big blocker on my mod project.
**I’m aware I’m asking on something specific - old UE4 version + specific existing game Modkit, but who knows maybe someone hit some similar wall before ? **
The worse part is two months ago I’ve got this landscape grass type thing running fine in this very same context… I haven’t changed anything since and tried remaking a project from scratch with very simplest landscape grass setup.
In-Editor setup :
(And it displays this way too if I hit Play)
The two human_reference models displayed here were drag n dropped in the scene as regular objects, just to make sure mesh itself is displaying and grass isn’t .
Checking out if it can be about collisions but I do have them as far as I know - also it’s walkable ingame so yep I would think they are okay.
So I’m not using the paint layers but texture maps instead (in this example a black and white checkerboard)
Now I see what you mean with the layer, if I add one like if I was using it, it doesn’t change anything anyway
More speaking screenshot:
Leaving the landscape where it is when you create it rather than moving it to 0. 0. 0. - Same result
Painting some height to ‘refresh’ the scattering or whatever but didn’t fix it neither.
Having a paint layer (even though I do not intend to paint anything) : same result
BTW, It seems I can’t erase areas even when specifying target value: 0.