Hi guys,
I have been quite literally trying for days to get build from source with various versions. 4.17, 4.18, 4.19.
I forked mod from AlienRenders on GitHub which adds supports for Dual Quaternion skinning. I’m using Visual Studio 2017 with Games development with C++ and unreal engine installer checked.
Essentially following the official documentation:
Unfortunately I have been getting this error consistently! going utterly insane lol. Any help would be great.
Thanks
[SIZE=2]1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------[/SIZE]
[SIZE=2]1>Using ‘git status’ to determine working set for adaptive non-unity build.[/SIZE]
[SIZE=2]1>Performing 1 actions (9 in parallel)[/SIZE]
[SIZE=2]1>[1/1] Link ShaderCompileWorker-ImageWrapper.dll[/SIZE]
[SIZE=2]1>LINK : fatal error LNK1181: cannot open input file ‘jpeg9b64.lib’[/SIZE]
[SIZE=2]1>UnrealBuildTool : error : UBT ERROR: Failed to produce item: C:\Users\Mehdi\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker-ImageWrapper.dll[/SIZE]
[SIZE=2]1>Total build time: 0.83 seconds (Local executor: 0.00 seconds)[/SIZE]
[SIZE=2]1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command “…..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -WaitMutex -FromMsBuild” exited with code 5. Please verify that you have sufficient rights to run this command.[/SIZE]
[SIZE=2]1>Done building project “ShaderCompileWorker.vcxproj” – FAILED.[/SIZE]
[SIZE=2]2>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------[/SIZE]
[SIZE=2]2>Using ‘git status’ to determine working set for adaptive non-unity build.[/SIZE]
[SIZE=2]2>Performing 2 actions (9 in parallel)[/SIZE]
[SIZE=2]2>[1/2] Link UE4Editor-UnrealEd.dll[/SIZE]
[SIZE=2]2>[2/2] Link UE4Editor-ImageWrapper.dll[/SIZE]
[SIZE=2]2>LINK : fatal error LNK1181: cannot open input file ‘jpeg9b64.lib’[/SIZE]
[SIZE=2]2>LINK : fatal error LNK1181: cannot open input file ‘jpeg9b64.lib’[/SIZE]
[SIZE=2]2>UnrealBuildTool : error : UBT ERROR: Failed to produce item: C:\Users\Mehdi\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll[/SIZE]
[SIZE=2]2>Total build time: 7.99 seconds (Local executor: 0.00 seconds)[/SIZE]
[SIZE=2]2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command “…..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -WaitMutex -FromMsBuild” exited with code 5. Please verify that you have sufficient rights to run this command.[/SIZE]
[SIZE=2]2>Done building project “UE4.vcxproj” – FAILED.[/SIZE]
[SIZE=2]========== Build: 0 succeeded, 2 failed, 2 up-to-date, 0 skipped ==========[/SIZE]