[EDIT] What’s up ArchViz people! so this bug…
https://answers.unrealengine.com/que…enshot-if.html | Unreal Engine Issues and Bug Tracker (UE-48797)
i freaked out when i ran into this bug, and thought my production pipeline for outdoor environments was killed and required a rollback to 4.16.
i was extremely wrong.
thanks to @ZacD in the response below, i took this as an opportunity to check out Ansel.
https://docs.unrealengine.com/latest/INT/Engine/Plugins/Ansel/Testing/index.html
problem solved, and now we can grab ridiculously large screenshots with all the foliage / HISMC’s