I’m having an issue with getting ue4 to compile withing a reasonable time. My level of understanding of the issue is pretty minimal, but what i do know is that when i hit compile, no matter the change, it takes about 3-5 minutes to get the game ready for play testing. Is there something im doing wrong? I’m working on a pretty beefy computer, SSD and lots of ram.
Also can someone help me clear up terminology between a Hot Compile, and just regular Compile. I keep seeing it in answer threads and have no clue what they are talking about.